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'pour la main' = for the hand - you want a plaster for your hand 'sur la main' = on the hand - you have a blister on your hand 'dans la main' = in hand - you have a mouse in your hand, WHILST 'par la main' = by hand - you make a SKP mesh by hand - in the sense that you 'made it with your hand' rather than making it ''automatically, perhaps using EEbyRails or Fredo's new gizmo, WHILST 'à la main' = by hand - you deliver a document by hand OR 'fait à la main' = hand-made - 'à la main' is a general usage and can be used in many case without misinterpretation, as it literally means 'at hand' - so it is often used regarding anything relating to 'hands', BUT then Note: for 'completeness' I included iso3030 even though it's equivalent to using the built-in tools - toggling Camera > Perspective 'off' and then using Camera > Standard Views > Iso. Try manually setting a view to be Axo 45/45 to see how awkward it can be - it's not impossible, but then these command just make it easier and you can be confident that the results are OK.
#FREE DOWNLOAD AXO PLUGIN SKETCHUP ISO#
These tools just simplify setting a view to Iso 30/30, and Axo 30/60, 60/30 or 45/45, as it is all done automatically. I think that the 'fov' has little bearing on it. I've edited it to say what I think you wanted it toĭoing these adjustments by hand is difficult, especially to get your vanishing-points right and the camera's 'up' perfect. Pilou wrote:~~~What is the difference between these tools and a 'Manual Adjustment' of the 'Field of View' ='fov' - from the item found below 'Zoom' on the 'Camera' menu?~~~ Occasionally then typing it into the Ruby Console is easiest. ***You could make a menu or toolbar to do this BUT since it's only used To rescale the whole model back to as it was. To scale the whole model, so it is distorted but looks correct. Remember to undo the temporary scaling to continue modeling.Īfter setting an axo view type in the Ruby Console + : There are two tools to do/undo this for you. The whole model needs scaling - particularly in If you have a 3d axo it needs 'distorting' so that it prints or exports as an The current view changes to the axo/iso format desired and model-extentsĪre zoomed, now zoom in/out and pan BUT DON'T orbit - that would loose theĪxo/iso-ness then save that view to a Scene-tab.
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Iso3030 which sets the camera to a 30/30 isometric view and zooms extents Usage: type the desired option in Ruby Console xxxxxxx + ***Īxo3060 which sets the camera to a 30/60 axonometric view and zooms extentsĪxo6030 which sets the camera to a 60/30 axonometric view and zooms extentsĪxo4545 which sets the camera to a 45/45 axonometric view and zooms extents
#FREE DOWNLOAD AXO PLUGIN SKETCHUP INSTALL#
Install the latest version from the PluginStore. Sketchup - the tools are available in any SKP thereafter. Put this file 'axo+iso.rb' into your Sketchup Plugins folder and restart